The word technology always brings to mind current devices and apps for smart phones. Technology is something we think of as current and that those creating it are all computer scientists in labs and offices somewhere in Silicone Valley. These incredible interactive devices like virtual reality headsets, choose your own adventure shows on Netflix, and Skype may not have ever existed without artists.
When I thought about my own perception of when technology started to interact with art I immediately thought of music videos from the 1980s and the computer generated graphics flashing on the screen over synthpop. I was blown away to find out that artists like Ben Laposky have been using tech in art since the 1950s.
Technology is ever changing and challenging our perception of the world around us. It changes what we think is possible to achieve and pushes us to explore new limits. Artists pushing these boundaries with technology ultimately are trying to create works that draw the viewer or participant to interact in a desired way, but the recurring outcome was that the same ideas were later used to benefit society. The best example of this for me was Lynn Hershman’s The Electronic Diary. In a form of recorded role play, Hershman’s work explored difficult to discuss topics such as abuse and eating disorders. Later therapists used her video art to heal patients suffering from PTSD.
Myron Krueger, in an effort to explore how to get the technophobic general public to interact with technology, developed engaging responsive sensory environments. The evolving series of environments started with lights, sounds, an unsolvable maze, and ended up with the first video conference experience. His project Videoplace laid the foundations for a myriad of helpful technology: online therapy, augmented reality, virtual reality, interactive video games, shared meeting space, and more.